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- on mouseDown
- global slide
- repeat while the stillDown
- set the locH of sprite clickOn() to the mouseH
- if the locH of sprite clickOn() < 59 then
- set the locH of sprite clickOn() to 59
- end if
- if the locH of sprite clickOn() > 220 then
- set the locH of sprite clickOn() to 220
- end if
- updateStage()
- set slide to the locH of sprite clickOn()
- set the soundLevel to (the locH of sprite clickOn() - 59) / 23
- end repeat
- end
-